Okidogi 111/167 TWM 130 HP (Fighting) Ability: Adrena-Power: If this Pokmon has any [D] Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokmon (before applying Weakness and Resistance)
my Incarnation deck.) In my 3 color decks, after ABUR duals, shock lands, Shadowmoor/Eventide filter lands, check lands, the (Shards/Khans) tri-land, Command Tower, Reflecting Pool (all of these I'm mentioning I consider better than Tango lands), a few utility lands, and a dozen or so basics, I'm simply out of room
It is also important to take into account which cards can be used against a given Pokmon, and as players gain more experience they can try to counter potential threats accordingly
It's well worth the risk of drawing it on turn ten