Commander / EDH / Prison MTG Decks A prison deck functions by locking your opponent out of the ability to play in certain ways using cards and combinations to halt creatures activated abilities, ability to attack, the casting of spells, mana, etc in effect locking your opponent out of the game
Defense Grid Defense Grid makes sure that if your opponents want to interact during your turn, its going to cost them dearly
I dove in to explore the optionsand boy, how wrong I was
Continue the subset of cards that don't care if you connect with an opponent, but rather look to any combat damage dealt, so these become super effective: Five-Alarm Fire, Holy Avenger, Sword of Hours, Lost Jitte, Tamiyo, Field Researcher, and the infamous Umezawa's Jitte