You would also want to load in a lot more interaction, as high-powered and cEDH games require you to be able to answer all kinds of threats at any point in the game
The whip-like tentacles, the colour-soaked cosmos in the background, the terrifying stone faces on the foreground pillars, and most notably the strange, swirling cloud beneath Dromokas wings, all conspire to create a Dragon unlike anything seen in Magic before, hinting at powers long-forgotten in a way that makes the Elder part of the card feel apt and earned
Ward 2 was a step too far on this card's design, as it's immensely powerful without the built-in protection
The main commander, Zurgo Stormrender, rewards you for your token sacrifices, letting you draw a card when a token leaves the battlefield while attacking, or making each opponent lose a life if it does not