If Thieves Guild Enforcer is your opening enabler, you have two choices: make sure your opponents realise youre holding it so they play awkwardly and leave their tutor in hand, or hope they forget it and surprise them when they should have known better
Morph played the biggest role in Onslaught block and Khans of Tarkir block, which both feature heavily in my Greatest MTG Limited Formats article
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Abyssal Gorestalker Abyssal Harvester Abzan Devotee Aclazotz, Deepest Betrayal Acolyte of Aclazotz Adorned Crocodile Adventurous Eater Agate-Blade Assassin Agency Coroner Agent Venom Agents of HYDRA Aggressive Negotiations Aggressive Symbiosis Ahriman Al Bhed Salvagers Alchemist's Assistant Alesha's Legacy Alien Symbiosis Alley Assailant Alpharael, Stonechosen Ambush Gigapede Anchovy & Banana Pizza Ancient Vendetta Another Chance Appendage Amalgam Arbiter of Woe Arcane Omens Archenemy's Charm Ardyn, the Usurper Armaggon, Future Shark Arnim Zola, Bio-Fanatic Arnyn, Deathbloom Botanist Ashiok's Reaper Ashiok, Wicked Manipulator Auntie's Sentence Avenger of the Fallen Azula Always Lies Azula, On the Hunt Back for Seconds Back on Track Bake into a Pie Balemurk Leech Bandit's Talent Bane-Marked Leonin Barbed Bloodletter Barbed Servitor Baron Helmut Zemo Baron Strucker, HYDRA Overlord Barrow Naughty Basilica Stalker Beamsaw Prospector Bebop, Warthog Warrior Beetle-Headed Merchants Behold the Sinister Six

B/U Zombies springs to mind with Call the Bloodline, Haunted Dead, and Compelling Deterrence